Character Creator as a Prototype Generator The synergy of collaboration between Hossein’s amazing talents and Reallusion’s Digital Human solutions including Character Creator, iClone, and iClone Unreal Live Link is a real-time character pipeline in the hand of one of the best today. Finally, Reallusion utilized the iClone Unreal Live Link to live perform the Javier character. A new facial hair system was included which allows beard conforming and animates with facial expressions. During the project, Reallusion incorporated the newly introduced Digital Human Shader to present its photorealistic quality. It took Hossein 3 weeks to create a stunning character sculpt and textures. To prove its effectiveness, Reallusion worked with Hossein Diba, the top character artist best known for his unbelievable likeness character sculpts, to create a 3D sculpt of Javier Bardem. The Character Creator Workflow with Master Character Creator, Hossein Diba In addition, face, body, cameras and lights are able to be controlled in Unreal Engine via iClone. Apart from FBX export, 3D artists can use iClone Unreal Live Link to one-click transfer characters to Unreal Engine with auto-assigned digital human shader. By utilizing the CC character topology and applying GoZ, the change of the body shape will auto update to the rig, and sixty facial morphs and fifteen lip shapes are animation-ready for the new face.ĬC/ZBrush designed characters are fully iClone compatible for live facial-and-body MoCap performance. With the help of Character Creator, a 3D character artist alone can complete the whole character design to animation pipeline. In the traditional workflow, several expert members are required to fulfill the pipeline, from conceptualizing a ZBrush character, mesh retopology, facial and body rig in Maya, animation editing in Maya/MotionBuilder, and then importing the final assets to Unreal Engine, not to mention the additional time for Unreal texture-shader assignment. Let’s compare the difference between traditional workflow and the revolutionary workflow of Character Creator when it comes to making the ZBrush sculpts animated in Unreal Engine 4. ZBrush artists can take advantage of its versatile functions to create animation-friendly characters, and one-click to export them to Unreal Engine 4 without the pain of material assignment, facial control assignment, or skeletal retargeting. Reallusion integrated GoZ in Character Creator (CC) to support round-trip editing with ZBrush from the start of the quad-faced and fully-rigged character base. Reallusion, with a decade of experience in designing character generation and animation software, understands that excellent 3D character artists are usually not going further into complicated character rigging and timeline work however artists have a painless path now to bring life to their characters and send the characters to leading game engines. Real-time Revolution in Digital Character Creation Considering time, cost, and complexity the previous method of creating characters seems to be a dead-end to most game and film studios in need of rapid solutions. This is a common obstacle indie game developers or film studios will encounter at the very beginning stage of the project, and it’s also usually the main reason why they gave up from the start, or not being able to complete the project. In the past, creating a character and making it animatable in Unreal Engine was extremely time consuming and it required a group of experts utilizing several tools in sculpting, texturing, retopologizing, rigging, and animating to build a final character. More and more artists and developers dive in this fast growing market, and the balance of quality and speed-to-market become the key to success. The demand for digital humans in cinematography and gaming has expanded dramatically with the rapid advancement of real-time 3D technology. See how master character artist Hossein Diba uses Character Creator to generate a real-time animatable digital human for live performance. Create, animate and automate Unreal Engine characters with the Reallusion Digital Human pipeline.
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